Information Design - Exercise 1
3/2/2026 - 22/2/2026 (Week 1 - Week 3)
Te Li Wen (0367811)
Design Principles - Bachelor of Design in Creative Media - Taylors
University
Exercise 1
Table Of Contents
Week 1
Different types of infographics and online tools
For our first task, we had to work in groups and make a presentation slide
about different types of infographics.
Here is the presentation slide my group and I made.
<iframe
src="https://drive.google.com/file/d/1XaSHJPm8mPiVpBVGZFKfu0r0LvY-gK3x/preview"
width="640" height="480"></iframe>
Presentation Slide
Exercise 1
Quantify and Visualise Data
For our exercise 1, it was about utilising visuals to showcase information
displayed on a canvas. Using our creativity to show data on simple objects
with varieties by visual appeal and comprehension.
Process
I first counted and sectioned all my flower charms in different varieties of
materials and sorted them with sizes as well. I did reduce some of the
unnecessary flower charms since it was too much and some were either the
same color but different material and some were too hard to see on the
canvas. After that, I started forming the design layout to make it look
nicer and more fun. Then I sketched a draft digitally and waited for
approval.
Figure 1.0 Flower Charms Process
Here is the drive link of the process
Figure 1.1 Flower Charms Digital Draft
In the end, I followed my sketch and drew out the layout with coloured
markers and in different fonts with sizes to show hierarchy. I added some
colours to the lines separating the charms to make it more obvious that the
materials are different.
Final Outcome
Figure 1.2 Final Flower Charms
The link to the final picture
Week 2
For the 2nd week, we had to make another presentation slide about the
L.A.T.C.H. method.
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src="https://drive.google.com/file/d/1bdtya1GlEYtDSrxSAN4jnnNb3BWCSz0N/preview"
width="640" height="480"></iframe>
Exercise 2
For this exercise, we had to make an infographic using the L.A.T.C.H method.
The content I chose was game characters from 'Love and Deep Space'. There
are 5 love interest each of them having multiple myths which are character
cards used in battle.
First off, the game doesn't have a full world map so I had to base on the
close ups of the cities in the game.
Figure 1.3 Love and Deep Space Location Background
I followed the references as best as I could and tried to make them
connected.
Figure 1.4 Map Drawing
After that, I screenshotted all the character's myth outfits and removed the
background. The game lore is kind of complicated to explain, which is why I
resorted to a more simple way to show that some of the myths were past lives
and the present is the one that is mostly interacted in the game.
Final Outcome
Figure 1.5 Final L.A.T.C.H
Here is the drive link for the whole process
Reflection
Exercise 1 was basically preparing us on what this module was all about.
For the 1st exercise, we had to arrange objects into categories and
display it visually appealing. It took me a while to figure out how I
could make the display look good while showing all the categories
neatly. The 2nd exercise, was more simple. However, the hardest part was
figuring out the map. In the game, they never really displayed the full
world map at all, so I had to do some research to know where some of the
locations the characters are located. I tried making the map look as
accurate as possible to the game but still keeping it simple in
aesthetic. I'm glad the map turned out well and was able to fully
display all the characters. All in all, I learned some basic knowledge
on why we needed this module.










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