3D Modelling - Exercises
20/4/2026 - //2026 (Week 1 - Week )
Te Li Wen (0367811)
Design Principles - Bachelor of Design in Creative Media - Taylors
University
Exercises
Table Of Contents
-
Instructions
-
Week 1
-
Exercise 1
-
Week 3
-
Exercise 2
-
Week 4
-
Exercise 3
- Week 5
- Week 6
- Week 8
Instructions
Week 1
On our first week, Mr Kamal taught us the basics of blender and we
followed his demonstration on making a table.
Figure 1.2 Final Table
Exercise 1
For the first exercise, we had to create an object using what we
have learned from the demonstration. I choose a picture of a an old
camera.
Blender:
Figure 1.5 Starting Process
I first made a long rectangle, then added a donut shape for the lens
and made it longer. I added a few more rings and cylinders around the
lens to give it some depth.
Figure 1.6 Halfway Progress
As for the body of the camera, I flattened the rectangle and placed it on the surface. The same applies for the other objects.
Figure 1.8 Final Colors, Shadows And Materials
I made some parts blue and slightly metallic. Then I added some
different material shadows and chose this semi cartoony
rendering where the shadow is blocky but still a little
realistic.
Final Outcome
Figure 1.9 Final Viewport Render
Week 3
object mode > edit mode
select on the top face and extend using the move tool
edge > bevel tool > drag mouse off screen
ctrl + B
Figure 2.4 Beveling Bottle Faces
extrude tool > extrude along normals (basically extruding the faces only)
loop cut > set how many cuts you want
ctrl + R
Figure 2.6 Scaling Points
change the median point > individual origins > scale
adjust the levels viewport (not too much or your device will crash)
Final Outcome
Figure 2.9 Final Bottle Viewport Render Wireframe
I first colored all the glasses since they were transparent. Then the wine
bottle I colored it a dark green and added a label and colored the sealed
top in red to act as wax. For the margarita glass, I colored the liquid
inside a dark red.
Then I positioned everything nicely and duplicated the champagne glass and
rotated it to seem like it has fallen over. I also rotated the angle of
the wine bottle so you can see the label and behind of the bottle.
Final Outcome
Figure 3.8 Final Exercise 2 Viewport Render
Figure 3.9 Final Exercise 2 Wireframe Viewport
Render
Week 4
For this week, we are gonna learn about low polygon
modeling.
this would bevel the sides more instead of making it the same for
the top and bottom?
knife > left click > enter (to lock it)
select corners vertex > connect vertex path in vertex or J
alt select the sides bottom faces > extrude along
Week 5
Final Outcome
Figure Final Knife Viewport Render
Figure Final Knife Wireframe Viewport
Render



















Comments
Post a Comment